TUZ
TUZ is the card games “108” and “Bura” for playing with friends. This page explains what data the app uses. In short: no accounts, no ads, and no data is sold or shared.
What is stored on the phone
Your player name, chosen suit, language, table cloth and card back, badges, match scores and weekly tasks. All of it stays in the phone’s memory. Android may include these settings in your Google backup if backup is turned on in the phone’s settings. The app makes a text backup of your progress only when you ask it to.
What goes to the server while playing
To play over the internet, the app connects to the table server. The server sees the name you entered, your moves, chat messages and the network address of the connection. All of this is kept only in the server’s memory while the match is on, and disappears with the table. There is no database and no log of game content.
Playing over Wi-Fi nearby goes directly between phones and does not pass through the server.
Crash reports
If the app crashes or hits an error, it sends to the same server the build number and version, the phone’s make and model, the Android version, the amount of memory, the app language, how long the app had been running, and the error text. The report contains no name, network address or cards. The server writes the report to its log and forwards it to the developer’s private Telegram chat.
Messages to the developer
In the settings you can report a problem or suggest an idea. Then the server receives what you wrote, a way to contact you — only if you entered one — the build number and version, the phone’s make and model, and the app language. The message contains no name and no cards. The server writes it to its log and forwards it to the developer’s private Telegram chat.
Reports about players
In the table chat you can hide any player’s messages — only for yourself — or report them. A report goes the same way as messages to the developer: the reported player’s name, their latest messages in this table’s chat, the table code and, if you wrote one, a few words from you. The server writes the report to its log and forwards it to the developer’s private Telegram chat.
Daily summary
Once a day the server sends the developer a summary in Telegram: how many tables and deals there were, how many people played and which app versions they use. To count this, the server keeps the entered names and build numbers in memory; after the summary the count is reset, and only numbers go into the summary.
Third parties
The server runs on a hosting platform that processes network traffic. Crash reports, player messages and the daily summary pass through Telegram — only to the developer’s chat. The app contains no other services — no analytics, no ads, no data-collecting libraries.
Children
The app is not directed at children under 13.
Changes
If this policy changes, the new version will appear on this page. Last updated 14 October 2026.